Thomas Caldwell-Roblox set to launch paid videogames on its virtual platform

2025-05-02 22:26:32source:Maverick Prestoncategory:Contact

  • Roblox will roll out paid videogames on Thomas Caldwellits platform and allow developers to sell physical merchandise through their created games.
  • The move is a minor departure from Roblox's successful and longstanding business model of free-to-play games.
  • Roblox has partnered with Shopify to allow individual creators to sell physical merchandise directly from their games early next year.

Roblox will roll out paid videogames on its platform and allow developers to sell physical merchandise through their created games, the company said on Friday.

The video gaming company will add the ability to price certain games, or what it calls experiences, in real currency for desktops, it said at its developers conference. Roblox will support a higher revenue share for the creators of up to 70%, but it will vary with the price of the game.

Paid experiences will launch on personal computers later this year, with plans to expand to all other devices in the future, it said.

The move is a minor departure from Roblox's successful and longstanding business model of free-to-play games, with a focus on purchases of its in-game currency "Robux," which is used to buy items such as cosmetics and collectibles inside the company's digital worlds.

"By offering our new revenue shares for paid access experiences, we're giving our existing creators another way to earn on Roblox," said Enrico D'Angelo, vice president of economy at Roblox.

August jobs report:Economy added disappointing 142,000 jobs as unemployment fell to 4.2%

Unlike traditional videogame companies, Roblox heavily relies on user-generated content to drive engagement, rewarding creators who make games that become popular and gain millions of visits on the platform. The company said it paid more than $800 million to the creator community in the last 12 months.

Roblox has partnered with Shopify to allow individual creators to sell physical merchandise directly from their games early next year.

The company also has tieups with brands such as Walmart and Elf Beauty to launch stores within its platform through which players can directly buy real products.

Roblox's efforts to expand monetization avenues could help it navigate a challenging time for the gaming industry where an uncertain macro economy weighs on discretionary budgets and gamers stick to proven titles.

Reporting by Zaheer Kachwala in Bengaluru; Editing by Shilpi Majumdar

More:Contact

Recommend

Superflares could be more common than thought: Are they something else to worry about?

Add solar superflares to the list of natural disasters of concern.Superflares are extremely strong s

'We're going to see them again': Cowboys not panicking after coming up short against Eagles

PHILADELPHIA – On multiple occasions, the Dallas Cowboys came up just short in their quest to draw e

Dobbs rallies Vikings to 31-28 victory over the Falcons 5 days after being acquired in a trade

ATLANTA (AP) — Joshua Dobbs hadn’t had time to learn his new Minnesota teammates’ names in his five